Difference between revisions of "Best First-Party Nintendo Switch Games"

From StandByte EOOD - Knowledge Base
Jump to: navigation, search
(Created page with "<br>RE4VR doesn’t function like a remake or remaster at all. When I play it, it's a way of experiencing something I’m intimately familiar with. It’s somewhere between no...")
 
m
 
Line 1: Line 1:
<br>RE4VR doesn’t function like a remake or remaster at all. When I play it, it's a way of experiencing something I’m intimately familiar with. It’s somewhere between nostalgia and deja vu - like going somewhere you’ve only been in your dreams. When I’m fully immersed in a VR game, it's the closest I ever get to that childhood feeling of getting totally lost in a game, and the familiarity of RE4 makes that even more profound. I know every inch of this game, yet somehow I’m also seeing it all for the first t<br><br> <br>Facebook clearly sees the potential for VR versions of classic games, having announced GTA: San Andreas at last week’s Facebook Connect 2021. We should expect to see more PS2-era games on the Quest 2 (or Meta 2, I guess), hopefully a lot more. Games like Shadow of the Colossus , Metal Gear Solid 3, Silent Hill 2, and Beyond Good & Evil are ripe for VR versions, and I’d love to see even older games like GoldenEye and Perfect Dark remade for the Quest too. A robust library of classic games is exactly what VR needs to attract a wider audience, and Resident Evil 4 was absolutely the [https://adventuregameland.com/posts/my-epic-hunt-for-elden-ring-s-two-handed-sword-talisman Elden Ring best talismans] place to st<br><br> <br>Many have speculated that Resident Evil 4 's stiff camera, which doesn't let the player look very far beyond Leon's immediate field of view, is a holdover from the layout of the GameCube controller, which featured a smaller camera stick compared to a larger control stick. Whether or not that assessment is accurate, today's players will want to have more control over the camera in the rem<br><br> <br>Not much is known about the past of the Grand Inquisitor, the leader of the Force users serving Darth Vader and The Emperor. It is known that he was a Jedi, specifically a Jedi Temple Guard from Coruscant. How he survived Order 66 isn't known, nor is how he became one of the cruelest and violent figures of the Imperial era. The Grand Inquisitor chose to die in a battle with Kanan Jarrus rather than survive the loss and face the wrath of Darth Va<br><br> <br>The Resident Evil franchise has always had a goofy, B-movie charm that makes up a large part of the series' character. Campy one-liners, embarrassing voice acting, and outrageous monsters channel the feel of a low-budget horror film on late-night television, contributing levity and charm to the experience without undermining the sca<br><br> <br>Breath of the Wild followed the evolution of RPGs across the industry - open-world, 3D, and filled with side objectives and little tidbits to do besides the main story. The difference was that it revolutionized open-world games, as evidenced by the titles it has since inspired like Genshin Impact, Immortals Fenyx Rising, and Horizon Forbidden West, but Nintendo’s been there and done that… twice now. Whatever comes after Breath of the Wild 2 will determine Zelda’s future trajectory in a rather significant way. For current generations, BOTW is what put the series on the map. I had friends that played the DS and Game Boy ones at school but it was never a part of my childhood. What really drew my eye to the series was BOTW. Granted, I’m 21 so in my age group, I’m no doubt an anomaly. I imagine that for those much younger, however, Zelda is known as that open-world jaunt on the Swi<br><br>I’ll likely write an article defending Breath of the Wild’s use of flashbacks one of these days, but for now I want to focus on the sequel and how it should do away with them. The first game’s ending sees us return to the present day, with Link and Zelda embarking on another trip across the land to reunite with friends and mourn the loss of their loved ones. Things are returning to normality, at least until another threat emerges in Breath of the Wild 2 and once again throws everything into disarray. So when Calamity Ganon (or whoever is in that spooky cave) rears its head once again, I want the narrative that follows to take full advantage of the present day.<br><br>Princess Zelda is busy holding back Calamity Ganon in Hyrule Castle, locked in a state of immortality as she tries her best to save the land from ruin. You can either embark on a journey to recruit allies and reclaim the Divine Beasts or simply dick around for hundreds of hours. Ultimately, it’s up to you, and thus any sense of urgency tied to the plot is lost. Player agency is the most important thing here, so for better or worse, the story takes a backseat until you’re ready to tackle it. A number of main characters like Sidon, Riju, and Purah can be found across the game’s major cities, but they’re mostly passive. They’ll initiate cutscenes and dialogue to push the plot forward once you engage with them, but up to that point, they just sort of exist, rarely influencing the world until you decide to acknowledge they even exist.<br><br> <br>While the original Resident Evil 2 and 3 are fairly similar games, Resident Evil 4 is an action-oriented title with a faster pace than its predecessors. This variation in source material means that the Resident Evil remake series is likely pushing into new territory, leading to debate on what should and should not be changed from the original g<br>
+
<br>In the end, if Capcom is truly developing a remake of Resident Evil 4 , then it stands to be the best one out of all the remakes, given the experience Capcom has gained with the reimaginings of the first three Resident Evil games. Additionally, the Resident Evil 4 remake is rumored to release at least a year after Resident Evil 8 so Capcom could also use that game as a testing ground on what works and what doesn't even if RE8 is an original game. As of the moment, it is still unclear where the rumored Resident Evil 4 remake will be released but it is likely that it will see the light of day on next-generation platforms alongside the<br><br> <br>The most obvious new addition is Link’s hair. This can change depending on certain outfits that are being equipped, particularly those that have our hero donning a mask or regional attire. But here, we see it flowing freely as he soars downward towards Hyrule, new airborne landmasses slowly coming into view as the true nature of this new adventure becomes apparent. We quickly shift back to vanilla Link, with his scruffy blonde hair pulled back into a ponytail so it doesn’t flop about in the w<br><br>Princess Zelda is sporting a new haircut in Breath of the Wild 2 , which seemingly isn’t a subtle hint that she’ll end up as a playable heroine in the upcoming sequel. Instead, it’s a new look for a main character who has saved her kingdom, witnessed the loss of countless loved ones, and managed to survive and continue with a life she’s afraid isn’t deserved.<br><br>Men are already in positions of power in these scenarios, so women are left to comprehend the opposite gender’s mistakes and find a way forward of their own accord. It’s empowering to an extent, although the fact that women are made to throw away what is seen as conventional beauty purely to grow into something one would define as independent still leaves a bad taste in my mouth. On the flipside, this rejection of traditional femininity is equally as groundbreaking, showcasing that societal norms aren’t something these heroines have to abide by. Other characters are often left shocked and outraged at these changing tides, but that’s the whole point - it’s a statement that’s supposed to inspire.<br><br>The real wildcard is the new landmass that floats in the sky, a location that could throw everything we know out the window and incorporate a playstyle that is completely different from anything we’ve seen before. Link ( or could it be Ganon or Zelda? ) is capable of morphing through solid objects and flying through the air, so perhaps the need for climbing is obsolete in these circumstances. There are so many questions, but even now it seems Nintendo is acknowledging some of the previous game’s flaws and instead of removing them, is introducing diverse new gameplay ideas that provide other avenues of movement and  [https://Adventuregameland.com/posts/elden-ring-s-new-era-nightreign-shadow-defy-critics-with-record-sales Fromsoftware Spin-off] traversal. Don’t just ditch the encumbrance of climbing in the rain or fragile weapons - instead, provide alternate ways of movement and combat that force you to rethink previously frustrating moments in a new way. Blatant removal feels like cowardice.<br><br>There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces you to think outside the box and constantly adapt your strategy to a changing inventory.<br><br> <br>If anything, its sequel is likely the primary candidate to accomplish such a feat, with the recent reveal trailer unveiling an experience that isn’t afraid to be vastly different, while also remaining true to the masterful foundations it was built upon. While the Divine Beasts were grandiose monoliths and the various civilizations of Hyrule were saturated in fascinating glimpses of a wider culture, much of the real beauty was found in Link hims<br><br>Catra from She-Ra and The Princesses of Power and Amity Blight from The Owl House also change their hairstyles to serve their character development, whether that be accepting their own sexuality and leaving behind oppressive familial structures or welcoming those who once pushed you away and putting aside a toxic life of villainy. Once again, these are all female characters confronting a heteronormative society and fighting back against it, even if said worlds are fantastical in nature and far more eccentric than our own. If done right, characters can still be grounded and relatable, as their struggles become ones we can sympathise with. It’s beautiful, so perhaps there’s a reason this tried-and-true trope has so much staying power in modern media.<br><br> <br>Ever since the release of the Resident Evil 3 remake earlier this year, fans of the survival horror franchise have been wondering which game will be re-imagined next. Although there is still no official confirmation from Capcom, several leakers are claiming that Resident Evil 4 will be Capcom's next remake after the release of Resident Evil 8 sometime next year. Of course, given the popularity of Resident Evil 4 , it is no surprise that this would be the next game that Capcom is eyeing to remake in the fut<br>

Latest revision as of 11:42, 23 November 2025


In the end, if Capcom is truly developing a remake of Resident Evil 4 , then it stands to be the best one out of all the remakes, given the experience Capcom has gained with the reimaginings of the first three Resident Evil games. Additionally, the Resident Evil 4 remake is rumored to release at least a year after Resident Evil 8 so Capcom could also use that game as a testing ground on what works and what doesn't even if RE8 is an original game. As of the moment, it is still unclear where the rumored Resident Evil 4 remake will be released but it is likely that it will see the light of day on next-generation platforms alongside the


The most obvious new addition is Link’s hair. This can change depending on certain outfits that are being equipped, particularly those that have our hero donning a mask or regional attire. But here, we see it flowing freely as he soars downward towards Hyrule, new airborne landmasses slowly coming into view as the true nature of this new adventure becomes apparent. We quickly shift back to vanilla Link, with his scruffy blonde hair pulled back into a ponytail so it doesn’t flop about in the w

Princess Zelda is sporting a new haircut in Breath of the Wild 2 , which seemingly isn’t a subtle hint that she’ll end up as a playable heroine in the upcoming sequel. Instead, it’s a new look for a main character who has saved her kingdom, witnessed the loss of countless loved ones, and managed to survive and continue with a life she’s afraid isn’t deserved.

Men are already in positions of power in these scenarios, so women are left to comprehend the opposite gender’s mistakes and find a way forward of their own accord. It’s empowering to an extent, although the fact that women are made to throw away what is seen as conventional beauty purely to grow into something one would define as independent still leaves a bad taste in my mouth. On the flipside, this rejection of traditional femininity is equally as groundbreaking, showcasing that societal norms aren’t something these heroines have to abide by. Other characters are often left shocked and outraged at these changing tides, but that’s the whole point - it’s a statement that’s supposed to inspire.

The real wildcard is the new landmass that floats in the sky, a location that could throw everything we know out the window and incorporate a playstyle that is completely different from anything we’ve seen before. Link ( or could it be Ganon or Zelda? ) is capable of morphing through solid objects and flying through the air, so perhaps the need for climbing is obsolete in these circumstances. There are so many questions, but even now it seems Nintendo is acknowledging some of the previous game’s flaws and instead of removing them, is introducing diverse new gameplay ideas that provide other avenues of movement and Fromsoftware Spin-off traversal. Don’t just ditch the encumbrance of climbing in the rain or fragile weapons - instead, provide alternate ways of movement and combat that force you to rethink previously frustrating moments in a new way. Blatant removal feels like cowardice.

There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces you to think outside the box and constantly adapt your strategy to a changing inventory.


If anything, its sequel is likely the primary candidate to accomplish such a feat, with the recent reveal trailer unveiling an experience that isn’t afraid to be vastly different, while also remaining true to the masterful foundations it was built upon. While the Divine Beasts were grandiose monoliths and the various civilizations of Hyrule were saturated in fascinating glimpses of a wider culture, much of the real beauty was found in Link hims

Catra from She-Ra and The Princesses of Power and Amity Blight from The Owl House also change their hairstyles to serve their character development, whether that be accepting their own sexuality and leaving behind oppressive familial structures or welcoming those who once pushed you away and putting aside a toxic life of villainy. Once again, these are all female characters confronting a heteronormative society and fighting back against it, even if said worlds are fantastical in nature and far more eccentric than our own. If done right, characters can still be grounded and relatable, as their struggles become ones we can sympathise with. It’s beautiful, so perhaps there’s a reason this tried-and-true trope has so much staying power in modern media.


Ever since the release of the Resident Evil 3 remake earlier this year, fans of the survival horror franchise have been wondering which game will be re-imagined next. Although there is still no official confirmation from Capcom, several leakers are claiming that Resident Evil 4 will be Capcom's next remake after the release of Resident Evil 8 sometime next year. Of course, given the popularity of Resident Evil 4 , it is no surprise that this would be the next game that Capcom is eyeing to remake in the fut