The Best Destiny Expansions Ranked
Most of the time, it’s probably safe to say that people like convenience. Driving for two minutes is usually better than walking for ten minutes, and paying for things via credit card is always faster than trying to pay with cash. Convenience makes everything faster and often easier, but is that always a good thing? Opting to drive can rob one of a nice walk on a sunny day, and paying by card can make it easier to spend more.
The moon remains as cold and uninviting as ever , but in spite of the bleak scenery, Shadowkeep provides a colorful story. The new story content is rich in lore and does a great job of pulling players in. Unlike some of the earlier expansions, the disappointment of its short length comes more from players wanting more of a good thing than them feeling like they've been short-chan
The Gatehouse entrance is located inside the Hellmouth, slightly north from the entrance of the Hellmouth on the Moon map. Past the first Hive room inside is another room with Hive Knight named Ehrath'Ur, Eternal Blade. Defeat the Knight to obtain the Bound Mana
Like many of the expansions that preceded it, much of the new content encourages grinding. Thankfully, the new weapons and the Masterworks update at least provide players with a decent reward for their hard work. As is often the case, busywork feels a lot less like busywork when there's a meaningful end goal to motivate play
There are drawbacks to convenience in real life and it’s the same for video games. Despite their photo-realistic looks and often good gameplay, many modern games fall into the trap of being too convenient. With the games handling so much, little is asked of players, and that’s kind of a shame. Some of the best experiences in gaming come about when players have to do things for themselves.
All that said, exploring Neptune can be interesting, with the advanced man-made city of Neomuna offering something very different from most of the other in-game locations. The Strand subclass still holds up pretty well too, as do the many quality-of-life improvements that were introduced as part of the expans
Convenience can be a good thing in many situations. It gives people more free time in their daily lives and, when it’s thoughtfully implemented, can make games feel good to play. Just like in real life though, too much convenience has its downsides. In some games it can rob players of chances to apply themselves and craft more interesting adventures. In others, too much convenience can quickly turn amazing moments into standard, perhaps even dull experiences. Too little convenience can make a game unenjoyable too though, so both gamers and developers alike should be careful of letting things go too far in either direction.
Unlike the reissued Moon gear, the Dreaming City gear can only be obtained through quests, hidden challenges, or challenges bound to a timeline or specific items. Most of these challenges can only be completed once per week per character, but in a few instances, there are challenges that don't respawn and are account bound - meaning the challenge progression is shared among all Destiny 2 characters associated with a profile. While most of the Dreaming City gear has already been unsunsetted, the reaming weapons that will be returning
The expansion added a few new locations and some story missions, but it felt more like a developer papering over the cracks than a real effort to improve or innovate. Worse still, it did little to enrich the endgame loop, which at the time was sorely needed. What made Curse of Osiris so disappointing though was not so much its meager offering, but that Bungie had seemingly learned nothing from their experiences with the first Destiny g
Swift Charge - On top of using Warmind Cells players will also want to use the Charged With Light mechanic to cause some other interesting effects. This mod will allow players to become Charged With Light as they quickly defeat enem
Some of that can happen in Skyrim too, but players have so many more options in that game. Ever-present fast travel makes retreat a much more attractive option. Easily-trained skills mean always having a strong backup option, with little need for either planning or improvisation. The same goes for having enemies that rely almost exclusively on dealing pure damage rather than attacking through debuffs and drains. It’s not necessarily easier, especially on higher difficulties, but it's more convenient for the player. It’s not 100% bad, but it does come at the cost of a potentially more rewarding and memorable adventure.
Ascendant Challenges allow players to farm two pieces of gear every week, per character. Completing a challenge for the first time for the week will grant a random piece of Dreaming City loot. Petra Venj sells an Ascendant Challenge weekly bounty that drops a random piece of Dreaming City gear upon its completion. The challenge is to complete an Ascendant Challenge, doubling the Pinnacle Ops Rewards received for the week if acquired before the Ascendant Challenge is completed. Ascendant Challenges appear to players who consume a Tincture of Queensf